Table of Contents:

Main

Forum

1: Starcraft Theory
a: Introduction
-Basic Concepts:
b: Scouting/Countering
c: Micro
d: Macro
-Advanced Concepts:
e: Time Management
f: Deception
g: Timing
h: Strategy
i: Sun-Tzu's Art of Starcraft

2: Race Specific: Zerg
a: Introduction
b: Openings/Counters
c: Unit Choice
d: Late Game

3: Race Specific: Terran
a: Introduction
b: Openings/Counters
c: Unit Choice
d: Late Game

4: Race Specific: Protoss
a: Introduction
b: Openings/Counters
c: Unit Choice
d: Late Game

Appendices:
a: Terms
b: Opening Strategies/Standard build orders
c: Upgrade Math
d: Battlereports
e: Replays and RWA's


04/23


There was a request in the forums for some pvz games. Since there wasn't any specific concerns brought up, I decided to post some pvz games of a trick strat I favour that I was planning to eventually post anyways. I was first introduced to the strat by one Magic..User[6] who no doubt plays under a different name nowadays as this was almost 3 years ago. It's a gosu strat anyways, one that I have spent a lot of time perfecting and adapting for tournament play when you just don't have any choice but to go against a zerg on temple. This strat is best executed when you are 6 or 9, or if you are 12 and the zerg is 6, and when zerg expands to his natural with his first hatchery. The follow up is the hardest part, and something you have to really play by ear. Also, timing the initial attack can be quite difficult, but by sacrificing probes to scout you should have a decent idea. A rule of thumb to remember is that it's always sooner than you think. If you put it off too long, lair tech will rape you every time. Of course if you go too soon lings could do the same. So, yah, sacrifice those probes.


04/20


UPDATE:

I have been asked to note that most of what was said was not an official announcement of any sort, and pretty much anything pertaining to money or specific operations was merely what is currently on the table and by no means final or official. I've been asked to remove some sections of the interview and summarise them without using specific quotes.


04/20


Interesting happening this morning. After I made some posts in their forums, the IGA Chief Operations Officer, Philip Cancila actually aimed me and offered to have an impromptu discussion regarding the league right then and there. This was totally unscripted and I was not expecting it, but I did my best to turn it into an informative interview on the spot. Sorry for the typo's =p.

First off, he offered his email address to anyone that has any further questions:
pcancila@igamersa.com

Ok, lets cut right to the aim convo:

pcancila IGA: Hello there, Hautamaki.

Napoleic: hi
Napoleic: what can I do for you?

pcancila IGA: Our Community manager will be answering your questions on the forums shortly, but I figured that if you're interested we can have a 1on1 talk about your questions with the IGA.

Napoleic: ok, certainly

pcancila IGA: We are taking this community site seriously, and we are going to do our best to keep maxiumum comunication with you guys.

Napoleic: glad to hear it

pcancila IGA: Unlike other e-sport pro leagues, we are going to build our foundations from where it all generates from; first and foremost, the fans

pcancila IGA: This is the chance of the gamers, the lifeblood of pro gaming (or essential customers) to mold this league into the orginization that brings professional gaming to the level that it needs to be internationally.
pcancila IGA: The thing that the gamers (you) can do is quite simple. Get everyone active on those forums (ed. note: link provided in previous news post), voicing their opinion and understanding what is going on.

pcancila IGA: So that when we launch (Which is not too far off) it is molded into something that will be exactly what you need.

Napoleic: it all sounds very exciting and I look forward to it
Napoleic: so you are based out of North America obviously
Napoleic: what kind of timeline is there for a european or asian expansion?
Napoleic: what do you see as your direct competition?

pcancila IGA: North America is our current headquarters.
pcancila IGA: We will have offices internationally, most likely within the first year. However, there will be live events and online support internationally from the beginning.

Napoleic: ah good

pcancila IGA: We feel that our business/league model is at a much more advanced level then any of the current leagues out there.
pcancila IGA: We do not feel that structure-wise any of them are competitive. However,
pcancila IGA: They do have somewhat of a name, and that is where we will be competing with them. But we are confident that our model will nulify that issue.

Napoleic: what kind of infrastructural advantages do you see yourself having?

pcancila IGA: For starters.
pcancila IGA: The current leagues out there use the gamers as 80% of their revenue.
pcancila IGA: And that makes tournament registration fees expensive.

Napoleic: by current leagues you refer to CPL mainly I assume

pcancila IGA: Yes CPL is the primary example here
pcancila IGA: Our league does not gain much revenue at all from the gamers.
pcancila IGA: maybe 3-4% if that.
pcancila IGA: I will give you a straight line example.
pcancila IGA: The online portion is the easiest to explain.
pcancila IGA: Alright for starters, our software (Which is revolutionary) will be free to download.
pcancila IGA: Our servers which will be top of the line, will run the software and all games and tournaments for the online portion
pcancila IGA: Most leagues
pcancila IGA: Would take the amount they need per member to cover the server costs
pcancila IGA: lets say that number is 5$

Napoleic: if I may interject, I don't know if you have this or not, but your payment system for league applications should be integrated right into that software

pcancila IGA: (oh it is)

Napoleic: ah good
Napoleic: please continue then

pcancila IGA: Other companies would tack on to that 5$
pcancila IGA: which only covers their expense
pcancila IGA: an additional say 15$
pcancila IGA: which is pure profit.
pcancila IGA: The IGA on the other hand
pcancila IGA: leaves it at 5$
pcancila IGA: if that were the exact numbers.

Napoleic: so you're anticipating a great deal of corporate sponsorship compared to the competition then?

pcancila IGA: there will be a mixture of corporate sponsorship and some advertising.
pcancila IGA: So we are keeping the montly costs of gamers low
pcancila IGA: Now the online tournaments
pcancila IGA: to enter for a registered member the cost will not be expensive. as well.

Napoleic: advertising in the form of what?

pcancila IGA: Well
pcancila IGA: There are two types of buisness relations that IGA can have with another company
pcancila IGA: Sponsorship, or advertising.
pcancila IGA: sponsorship is funding a tournaments prize money
pcancila IGA: (they receive PR value out of it)
pcancila IGA: Advertising is having their logo listed on our site, on our publications what have you (Advertising value to them)

Napoleic: ah ok
pcancila IGA: If you are thinking we will have pop ups within our software or spy systems, there will be none of that.

Napoleic: well, you have already said that you weren't plannning on popups and such

pcancila IGA: Yes
pcancila IGA: Yah I was just making that clear.

Napoleic: I was more interested in possible television advertising

pcancila IGA: Television will also play a key component.

Napoleic: my dream is be flipping channels one day and a starcraft game will come up

pcancila IGA: we are in dealings with setting that up. It will happen.
pcancila IGA: Another thing, these forums on our site are so important to you guys.

Napoleic: I learned a long time ago that forums are the lifeblood of the internet

pcancila IGA: YOu know what wall street is right
pcancila IGA: The stock market
pcancila IGA: The IGA forums
pcancila IGA: are literally
pcancila IGA: the FLOOR
pcancila IGA: to be on the iga forums, is to be tradeing on the floor of wall street stock market.
pcancila IGA: in reference to effect on IGA pro gaming, and effect on the market.
pcancila IGA: (not related an anology)

Napoleic: Im glad to hear it

pcancila IGA: So, basically just like with a government you can lobby support on our forums, and if u get enough people there asking ,it will happen.
pcancila IGA: That is why it's very important that everyone in this community gets to our forum, and gets their opinion.
pcancila IGA: I will get into one other thing
pcancila IGA: The software will have all billing, paying, and credit abilities built into it.
pcancila IGA: And you know,
pcancila IGA: Most companies CEO'boards or CEO's
pcancila IGA: would not personally talk to the people directly
pcancila IGA: I am willing to even give a phone number.
pcancila IGA: where anyone could call me and talk to me on the phone.

Napoleic: impressive

pcancila IGA: And our staff is beyond dedicated.

Napoleic: another question I had was about the distribution of points in your tourney bracket assignments (ed. note: for more info on this check out their forums and read on, the long and short of it was my question was whether or not people would be able to use smurf accounts to get an advantage by entering lower seeded tourneys where they would be able to play against easier competition)

pcancila IGA: Ah
pcancila IGA: yes-- I saw that quetsion.
pcancila IGA: Basically, we do have prevention from people doing just what u said
pcancila IGA: constantly changing accounts.
pcancila IGA: A person could do that but it would cost them a lot of money.
pcancila IGA: Also
pcancila IGA: Since you are using billing information
pcancila IGA: our system would detect duplicate identitys.

Napoleic: how easy is it going to be for someone without a credit card to pay for this?

pcancila IGA: We are going to setup a billing system for those people.

Napoleic: for american citizens, it's possible to set up a paypal account with only a bank account

pcancila IGA: Yes

Napoleic: but for canadians, a credit card is required

pcancila IGA: We are going to setup a billing support system that can accomodate all types of people with different money management abilities.
pcancila IGA: now obviously, the people with the credit card are going to have the advatange in terms of expedience in their transactions.

Napoleic: will the end result be that a 14 year old who just got 20 bucks for his allowance will be able to use it to play in your league without much hassle?

pcancila IGA: For example
pcancila IGA: We already decided
pcancila IGA: that to enter a tournament
pcancila IGA: Lets say the tournament registration fee is 12$
pcancila IGA: you dont make a 12$ transaction to enter that tournament
pcancila IGA: you Spend One of your tournament tokens
pcancila IGA: The tornament tokens cost 12$ each instead
pcancila IGA: so you can buy them in bulk
pcancila IGA: and they can be used in all games
pcancila IGA: So
pcancila IGA: yes a 14 year old boy can do this, without having to wait for snail mail to get through
pcancila IGA: he can buy himself a few tokens in advance.
pcancila IGA: Also
pcancila IGA: If for some reason a person misses one tournament
pcancila IGA: The token never gets spent
pcancila IGA: But yes we will support all types of payment situations.

Napoleic: a possible solution that has been brought up before is to enter a partnership with a major nationwide chain such as electronics boutique or 7-11 to distribute passcards or a similar physical intrument
Napoleic: are there any plans for that kind of arrangement?

pcancila IGA: That is already in the works
pcancila IGA: You will be pysically able to buy tokens as well

Napoleic: sounds great

Editors note:

Some of the interview was cut here at the request of IGA, but I am allowed to summarise it. Basically it discussed possible plans to include ways to purchase tourney entries offline by obtaining cards with registration keys on them at major chains like EB or 7-11.

Then there was a section about their starting capital and finances, in which I was told that for now they were a privately funded company only and had no plans to open up to public trading due to wanting to keep IGA in control of the gamers.

Next there was some boring stuff about their offline assets like staffing and computers, which I was told was mostly taken care of.

Finally there was some discussion about their venues, and I was informed the usual suspects would be used at first; gymnasiums, conference rooms, convention centres, but interestingly, in the far future they may be planning to build their own venues.

Napoleic: now what kind of numbers of events are you looking to hold?

pcancila IGA: that is another thing in our model
pcancila IGA: that I feel is superior to CPL
pcancila IGA: CPL holds what 1 or 2 events in 1 years timeframe.
pcancila IGA: (major events)
pcancila IGA: Our event numbers are exponential per year meaning
pcancila IGA: In the first year we want to have at least 6-12
pcancila IGA: But that number will grow each year

Napoleic: will every event feature every game?

pcancila IGA: Yes

Napoleic: you mentioned about 10 games that you would like to include

pcancila IGA: Yes

Napoleic: how firm is that list?
pcancila IGA: we have a feeling
pcancila IGA: That some may not have the community backing them.
pcancila IGA: And they will be removed then.
pcancila IGA: However
pcancila IGA: if all ten have the community backing them
pcancila IGA: then all 10 will be included
pcancila IGA: And if another game comes along
pcancila IGA: it will be added.

Napoleic: what would be suffficient community backing for you?

pcancila IGA: its hard to put overall numbers on it.

Napoleic: is there a solid number of on and offline players you are expecting at a minimum?

pcancila IGA: We go by online and offline
pcancila IGA: however they are seperate entities so
pcancila IGA: a game that we may be able to support online
pcancila IGA: may not have the numbers offline.
pcancila IGA: online a core fan base of a minumum of 5,000
pcancila IGA: offline that number is diffucult to say
pcancila IGA: its going to depend on location what have you.

Napoleic: 5,000 people willing to pay x number of dollars per month

pcancila IGA: Yes

Napoleic: would that be a minimum to stay profitable?

pcancila IGA: thats not a minimum to stay profitable.

Napoleic: or will profitability really only be related to total number of members

pcancila IGA: thats wher ethings get complicted but.
pcancila IGA: I see that as a minumum comunity in the big picutre
pcancila IGA: 5,000 strong internationally
pcancila IGA: thats not that much
pcancila IGA: compared to starcraft
pcancila IGA: where there is 5,000 in just one state.

Napoleic: that is true
Napoleic: but in the past, starcraft leagues that had an entry fee have traditionally not have had nearly the representation expected
Napoleic: I believe its because the best players are well known
Napoleic: and only people who have a legitimate shot to win, or who are willing to pay for the priviledge to play against a top player, will do so

pcancila IGA: Thats why the top players will be bracketed in their own tournament.

Napoleic: yes, which leads to another of my questions =p

pcancila IGA: And it is not unfair
pcancila IGA: It gives the amateur gamers a chance to play other amateur gamers.
pcancila IGA: example
pcancila IGA: do Pro players complain
pcancila IGA: in baseball
pcancila IGA: that they are in a harder competition
pcancila IGA: then minors?

Napoleic: of course not, because they get paid 100x as much to sit on the bench
Napoleic: even if they were an allstar amateur
Napoleic: so do you plan to have different prize amounts correspondingly?

pcancila IGA: well, we are looking into
pcancila IGA: making the top end tournaments
pcancila IGA: a higher prize.
pcancila IGA: So you want to get into the higher level
pcancila IGA: not stay complacent

Napoleic: another thing that I think is key
Napoleic: is to spread the money around more
Napoleic: for example, if I go into a tourney with the top players in Canada, I have 0 chance to win, which is why I have not bothered to travel very far to go to a canadian tournament
Napoleic: but if prize money was given for top 16
Napoleic: I'd go
Napoleic: because I have a chance to make top 16
pcancila IGA: and we have major supports for clans
Napoleic: by increasing the prize pool a little, you exponentially increase the number of people who have a shot, which will correspondinly exponentially increase your number of applicants

pcancila IGA: we will push our prize spread back further than the standerd 1-4 or 1-3
pcancila IGA: Also clans can win clan wide prize.
pcancila IGA: We are going to have major support for clans, and incentive for clan leaders to develop good clans meaning.
pcancila IGA: Clan leader accounts do cost a little bit more because they will require more expenses on our side.
pcancila IGA: However
pcancila IGA: in clan tournaments
pcancila IGA: The prize is distributed throughout the clan
pcancila IGA: as well as
pcancila IGA: the clan leader
pcancila IGA: will receive tournament credits
pcancila IGA: to distribute to his members
pcancila IGA: to represent the clan
pcancila IGA: Now
pcancila IGA: none of those credits can he give to himself.
pcancila IGA: and
pcancila IGA: When his clan wins
pcancila IGA: he receives somewhat more prize money for his management
pcancila IGA: this also serves as a factor
pcancila IGA: in making him give those credits
pcancila IGA: to the members that deserve them
pcancila IGA: not his friend
pcancila IGA: who just joined the clan 3 days ago

Napoleic: I see

pcancila IGA: This is the start
pcancila IGA: of Gaming teams

Napoleic: but what if he's also the best player in the clan?
Napoleic: couldn't he enter tournies himself then?

pcancila IGA: He could enter tournies
pcancila IGA: but he cant award the credits to himself
pcancila IGA: if any maybe 1.
pcancila IGA: We may allow the clan leader to award himself 1

Napoleic: why wouldn't you want him able to award credits to himself?
Napoleic: do you anticipate abuse there?

pcancila IGA: because then its possible for clan leaders to abuse the clan.

Napoleic: now, assuming that a clan leader did abuse a clan, his clan members could just go elsewhere couldn't they?

pcancila IGA: True
pcancila IGA: however there is money involved
pcancila IGA: and we want to prevent people from being abused.

Napoleic: in Starcraft at least, there is incredibly fierce competition over clan members, and stealing a clan member away is seen as a major coup and front page news
Napoleic: I think that for the most part clans can govern themselves

pcancila IGA: You see
pcancila IGA: we are setting the foundations
pcancila IGA: For another aspect of pro sports
pcancila IGA: Temas have owners
pcancila IGA: and the owners pay their compeditors
pcancila IGA: and pay for their memers to compete
pcancila IGA: The team wins the team receives money
pcancila IGA: the team receives pay increase.
pcancila IGA: ect
pcancila IGA: this is the first stage
pcancila IGA: eventually

Napoleic: I see

pcancila IGA: you will have
pcancila IGA: nvida
pcancila IGA: owning a team (a clan)
pcancila IGA: ect

Napoleic: so you see it becoming very much like the OGN Team League
Napoleic: which features 11 teams, all owned by major korean corporations
Napoleic: who buy players, with contracts, very much like pro sports here
Napoleic: now, going back to skill division system, you are anticipating setting up a tiered system of amateurs and pros?

pcancila IGA: Somewhat

Napoleic: will this be similar to the CAL leagues, with CAL-O, CAL-I, etc

pcancila IGA: A lot of that will be tested in the beta

Napoleic: ok
Napoleic: how will the on and offline tournies be linked?
Napoleic: do you anticipate an online preliminary-offline final model?

pcancila IGA: Sometimes we may link them but usually they wont

Napoleic: will online tournies be linked in such a way as to have a 'grand finals' type tournament once or twice a year?
Napoleic: or offline tournies, for that matter?

pcancila IGA: Possibly
pcancila IGA: We also plan to have offline seasons with a grand final of top players at the end of each season

Napoleic: would you consider paying travel expenses for the championship competitors?

pcancila IGA: That is a possiblility.
pcancila IGA: The idea is the championship would be free to the top end players.
pcancila IGA: that made it to it.

Napoleic: ok, I think I have almost taken up too much of your time already, but one last question =p

pcancila IGA: Sure

Napoleic: how long will it be until people in north america can make their living playing video games, as in Korea

pcancila IGA: IGA will be the source of that ability.
pcancila IGA: If they support they will receive.
pcancila IGA: and we can do it as fast as one year in our business model.

Napoleic: if you can get it regularly televised on a major sports network or something, it will happen, but that is a tough proposition
Napoleic: on behalf of the brood war community, I wish you luck

pcancila IGA: It will happen, we have the people here we need to do it.
pcancila IGA: and we have the type of staff that is needed.
pcancila IGA: Get your people to the "floor" so to speak

Napoleic: thank you very much for your time


04/20


There are a few upcoming leagues and ladders that look promising. First off is StarGate, a ladder to be run by the Starcraftgamers crew. It will be a private server ladder with inbuilt anti hack (supposedly). They ran a beta test a while ago to rave reviews, and starcraftgamers has proven in the past to be well run and sensible, so I am confident this new ladder will be a success. They plan to get it going in about a month or so.

Next we have the fledgling IGA (International Gamers Association). They plan to be a CPL style league with a few differences: A, they are talking about having several on and offline tournies per month for several games (where they plan to get the administrators, infrastructure, players, and corporate sponsorship to do that is anyone's guess), B, they plan to create their own private server software that will run every game hack free, similar to gamespy arcade only not incredibly shitty (presumably), and C, they are talking about live telecasts. This league is nothing if not ambitious, and different prospective proleagues have certainly come and gone over Starcraft's lifetime, but if we want to take progaming outside of Korea, we should take these opportunities as we get them and do what we can to help, so check them out, make some suggestions in their forums, and cross your fingers.


03/27


In the wake of the gamespy greatest game ever vote-off debacle, there is a few things I'd like to say, and since this is my site, I'll say em here.

First, for those who don't know what happened: Starcraft lost to Diablo 2 in the vote off. I think we can all agree that it's horseshit, however, for a long time I'd considered us the largest community and took pride in it. Clearly I have to rethink that now. There was an accusation that Diablo 2 cheated, but that has been debunked, and they apparently legitimately won.

There has been a great deal of different reactions around the SC community to this defeat. There are two that bother me. There are the idiots who think that polls like this don't matter. And there are the cry babies who want to boycott gamespy after the loss for no good reason whatsoever.

First off, The poll does matter, a great deal, if you want to get events like CPL and other offline hosts to host tournies for SC, you have to prove that it has the community to support it. If SC had won this poll it would have gone a long way towards securing additional tournies for us. In addition, it's nice to stick it to Blizzard and show them that their unwanted stepchild is still the best game they've ever made, even if it almost looks as though it was a fluke at this point. I don't buy the argument that we can influence Blizzard to make Starcraft 2 sooner or patch the game or even make an expansion. Clearly, Blizzard does whatever it wants, regardless of fan opinion. But that's neither here nor there. The fact is, now that the game is old, we, all of us, are under constant pressure to show that is not dead or dying. Prospective Sponsors and hosts will avoid a dying game like the black death. It is critical that we endure their scrutiny and skepticism and are not found wanting.

Secondly, to the fansites choosing to engage in the boycott, It looks as though D2 won legit, so this childish little boycott is pointless and harmful. Our whole goal was to make SC look good to third parties who may be debating whether or not our game and community is worth the risk of running a tourney for. This retarded little boycott accomplishes the opposite. If I was XG3, I'd write back Gamespy immediately and apologise for that immature little rant, and call off this stupid boycott.

There IS a lot at stake here, the world is watching Starcraft and watching our community, and because of the age of the game we must be perfect in every way or we as a community will be written off as obsolete, obsessed, and stuck in the past.


03/24

Ok, I got a request for some help against a terran who 2 fac pushes. After observing the replay sent to me, I think I have just the thing. I posted 2 replays showing a thorough trouncing of terran players doing the exact same thing from the exact same spots. I also wrote a break down in the forum. If anyone else out there has any similar requests, let me know in the forum.

-Hautamaki


03/15

Yo guys, it ain't much, but I added another replay of an amusing game I had today. I really wanted to play wgtour, but it was down, so I decided instead to make a replay of a trick opening I've talked about but haven't demonstrated. So for replay number 6 we have Crouching Dragoon Hidden Robo, effectively executed on Nostalgia.

I plan to do some more work on the site tonight and tomorrow night as I have a day off. Also, OGN will be starting up again soon, and when it does there will be many BR's, since I now have the added obligation of signing on as a battlereporter for Team Liquid.

Update:
After talking to actual Team Liquid staff, there hasn't been a definate decision made yet regarding who will be the new reporters, so it's no guarantee that I'll be one. I do hope I get the spot though, as a very rare and valuable OGN account would be in the offing, giving me the opportunity to watch and report on the games, which I do want to do.

Also, I finished another RWA, an old school pvt between Grrrr and Nada, possibly from as far back as 2001-2002. Assuming it's legit of course =p.

-Hautamaki


03/13

Hey hey hey, it's been a while since my last post, been pretty busy with real life stuff with a recent promotion and raise at work =p. Ok, last post I put out a call for a forum guy, LoopHole answered the call, and the forum is now up and ready! Check it out on the side bar link!

-Hautamaki


03/07

Good morning everyone. Toptalent gave me a forum, an IPB. I checked it out today, and I think I broke it or something =p. What I need is someone familiar with IPB to help me set it up and get it going for everyone. If you can help me out, please aim me at Napoleic or MSN hautamaki@hotmail.com or email me at Napoleic@yahoo.ca. Thanks!

-Hautamaki


Good morning everyone. Toptalent gave me a forum, an IPB. I checked it out today, and I think I broke it or something =p. What I need is someone familiar with IPB to help me set it up and get it going for everyone. If you can help me out, please aim me at Napoleic or MSN hautamaki@hotmail.com or email me at Napoleic@yahoo.ca. Thanks!

-Hautamaki


03/06

OK, I spent most of last night and today practicing for a tournament, too bad I ended up getting raped in the first round when my reavers caught a bug and didn't fire =p. That's the breaks I guess. First let me say welcome to all the guys who came over here from Starcraft Gamers, I didn't even know that my site got posted there, but thanks to whoever's responsible for it =p. What I did do with the little time that I spent on the site was upload a few interesting replays I dug up demonstrating some of my trick strats and positional openings. I'm not sure if anyone cares about watching replays of me, but just in case, there you go, enjoy.

Also, welcome, and thanks, to Loophole. He used to run a starcraft site about progaming that featured a nice replay database, interviews, and progaming news. He's also an old friend of mine, so I'm glad he's on board. I guess it means I'll have to start signing my news posts too =p. Loophole said he'd help me add a few graphics, like that pretty banner, so look forward to that too.

Finally, I talked to toptalent today, my host, and he said he'd hook me up with a forum for the site, so that's a good thing =p. I'll get a good idea of who my regulars are going to be and what they want for the site, user feedback and involvement are good things!

Have a good day everyone!
-Hautamaki

03/06

Hey guys, Loophole here. I'm going to be helping Helping Hautamaki out with a few things on the site, like getting some forums up, doing some graphical work, and assisting with some technical stuff where I can.

I like what Hautamaki is doing with the site, and I think he is very good at articulating his ideas and strategies. I'm a toss player myself, so I definitely have an interest in seeing this site work well. If you want to contact me, my AIM name is Loophole64.

PS, Hautamaki still doesn't care if you think the site looks like shit. =)


03/05

Just a little bit of news so far today...

I wound up uploading the RWA's today, they are a couple of good games, Nada vs IntoTheRain and Mumyung vs Chino. I plan to do more soon, but then again I am planning to do a million things, so we'll see.

Update
Here's an interesting tidbit... FreeSoul, a friend of Maynard's, aimed me today and informed me that Maynard personally confirmed that I was right in my usage of the term. Thanks to both of you, and thanks to everyone who has contacted me with support. I'll do my best to keep up with it!


03/04

Day two... Going to get my battlereports section up today and upload those next.

Update, battlereports section is now online. I plan to add another battlereport every week or so as I watch them live. I probably won't be adding too many first person reports of myself as most people really don't care about my games as compared to a korean pro gamer, correct me if I'm wrong.

So so far up I have included 1 battlereport that I did a few months ago for battlereports.com, mostly because I spent ages getting that done and I'll milk it for all it's worth. I also posted some pretty recent professional matches that I reported on in the last couple weeks.

I'm really tired right now but if I drink some caffeine or otherwise recover my strength I'll upload my RWA's. Once I get an rwa section up, I'll host whoever's RWA's, but I only want strategy centric rwa's. High level players, etc. For myself, I've only made 2 so far but they are pretty easy so I'll be adding a lot more as time goes by.

From there I'll work on finishing off the content that you can see, namely the pvp guide and the late game terran section, and the first 3 appendices. My vision for the site is for every strategy to be cross referenced with battlereports, replays, rwa's, and any applicable terms, so that everything is uber-accessible, and more importantly, all of the claims I make and advice I give are thoroughly backed up in real life.

I have recieved offers of help from a lot of different people, thanks to all of you. If you are serious about offering some kind of help, such as with a forum or with writing a terran or zerg equivalent to my guide, please aim me at Napoleic. Or if you really want to, I also sorta use msn occasionally and you can find me on there as Hautamaki@hotmail.com. One specific thing I'd like to do is add an ability for people to post comments on news or articles, like you see at sites like teamliquid.net or wgtour.com. If anyone has an uber simple way to add that onto my site, godly. It has to be really basic though, because I am lazy and I am a webmaster newbie. I like to write strats, not fiddle around with stupid bullshit =p.

Finally, there was some question as to my definition of the maynard transfer, but by far the overwhelming majority of top level players that I spoke to endorsed my definition, so I'm going to stand behind it. Thanks to everyone who gave me some feed back, I know there is a lot here (I believe about 60 printed pages in total) so it takes a long time to get through it. In the meantime I'll be looking forward to more feedback as more people start to get into the meat of it.


03/03

Day one of Hautamaki's Starcraft Shrine. Right now about 60% of the guide is up and complete. To be added are the PvP sections (except for unit choice) and much of the Appendices. Some content is already completed and just needs to be uploaded and html'd in. Expect to see more soon, in the meantime, enjoy what's here!

Please direct feedback for me to either my email address at napoleic@yahoo.ca or to the thread that I used on the forum to link you here. I hope to get my own forum up and running but I am an abject html newb so that may not be in the cards for a little while.

PS, I don't care if you think the site looks like shit.