HippieCommunist Posted June 20, 2008 Share Posted June 20, 2008 (edited) Take Cover mod By HippieCommunist press E/Q to take cover left/right (i recommand changing the default switch weapons buttons) keep pressing to stay in that possition press Move Left/Right to roll from that cover press Aim to break in! (keep pressing till the animation begins) DOWNLOAD install: put both files in the cleo dir it has no reference to walls tough... ^^ im a rainbow 6 fan... what more can i say give it a try its great! Edited July 23, 2009 by HippieCommunist Link to comment Share on other sites More sharing options...
gtasbigfoot Posted June 20, 2008 Share Posted June 20, 2008 Nice i tryed that anim before,yeah best anim in the game i think.Downloding Link to comment Share on other sites More sharing options...
HippieCommunist Posted June 20, 2008 Author Share Posted June 20, 2008 we need wall collision detection! 86BD: not no_obstacles_between 67@ 68@ 69@ and 287@ 288@ 289@ solid 1 car 0 actor 0 object 0 particle 0 we can use that to create an invisible car/object near the player mayb... need to overdrive my imagination here Link to comment Share on other sites More sharing options...
Drunk Russian 9 Posted June 20, 2008 Share Posted June 20, 2008 Nice mod. Tryed it out myself. Would be awesome if you got it to work with crouching. Then we could have our own little part of GTAIV in SA. Link to comment Share on other sites More sharing options...
gtasbigfoot Posted June 20, 2008 Share Posted June 20, 2008 The best way to do it is put a object such as the green goo attach it to the back of cj. Green goo id=2976 069B: attach_object 0@ to_actor $PLAYER_ACTOR with_offset 0.0 0.1 0.0 rotation 0.0 0.0 0.0 One little object should do the trick. But remember to delete the object after because attached object to cj will become bugy they need to be re created again. I tryed in a mod I enabled no collision For a actor and attach a big object to that actor and put actors on that object. Which way it the anim L or R or both ? Link to comment Share on other sites More sharing options...
HippieCommunist Posted June 20, 2008 Author Share Posted June 20, 2008 Q for left E for right dude u got to do this! finish this baby! Link to comment Share on other sites More sharing options...
cuvip Posted June 21, 2008 Share Posted June 21, 2008 sh*t, why you do that, it awesome, i like it cookies Link to comment Share on other sites More sharing options...
HippieCommunist Posted June 21, 2008 Author Share Posted June 21, 2008 sh*t, why you do that, it awesome, i like itcookies exactly why i do that Link to comment Share on other sites More sharing options...
Darkys Posted June 21, 2008 Share Posted June 21, 2008 Nice CLEO HippieCommunist, I'll try that right now. Oh, and have some cookies Link to comment Share on other sites More sharing options...
_6mik_ Posted June 21, 2008 Share Posted June 21, 2008 hey really nice man but one question, why when i keep pressing "q" or "e" , cj is moving forward at each animation, i mean there is the anim and then he moves forward and there is the same anim and etc anyhow really cool but maybe need some improvement... Link to comment Share on other sites More sharing options...
cuvip Posted June 21, 2008 Share Posted June 21, 2008 somebody tell me when i install any cleo mod, after 5 minutes, game is crash Link to comment Share on other sites More sharing options...
cuvip Posted June 21, 2008 Share Posted June 21, 2008 THX hippie, you make many cleo mod i need, thank you verymuch Link to comment Share on other sites More sharing options...
Hegedus.Roberto Posted June 21, 2008 Share Posted June 21, 2008 Very cool! Nice wokr Link to comment Share on other sites More sharing options...
ust7431 Posted June 21, 2008 Share Posted June 21, 2008 this is exactly what i've been looking for Link to comment Share on other sites More sharing options...
james227uk Posted June 21, 2008 Share Posted June 21, 2008 This wasn't his idea of course... he stole the anim pack and idea from my topic. You need to add more credits in my opinion- Me, because you got the idea from my topic Gtasbigfoot for the anim pack Cuvip for the idea Link to comment Share on other sites More sharing options...
GamerShotgun Posted June 21, 2008 Share Posted June 21, 2008 Firstly, i've already seen a CLEO script for taking cover, on a Russian modding forum... it was nearly 5-6 months ago so it's not your idea, and neither yours. He doesn't need to put you in the credits, because GTA has already got those animations in the default game... and as far as i know, they aren't your work.. so stfu. Link to comment Share on other sites More sharing options...
james227uk Posted June 21, 2008 Share Posted June 21, 2008 (edited) Firstly, i've already seen a CLEO script for taking cover, on a Russian modding forum... it was nearly 5-6 months ago so it's not your idea, and neither yours. He doesn't need to put you in the credits, because GTA has already got those animations in the default game... and as far as i know, they aren't your work.. so stfu. When did I say the anims are mine? i said he should give a credit to gtasbigfoot for posting the anim codes. So you stfu Oh, and when did I say it's my idea? I said someone one my topic suggested it. When did I say those anims aren't it gta by default? Try and get your facts right before posting Edited June 21, 2008 by james227uk Link to comment Share on other sites More sharing options...
HippieCommunist Posted June 21, 2008 Author Share Posted June 21, 2008 (edited) yeah james... not cool "stealing" ideas? it was MY idea to press Q/E on that topic and I made this mod coz NO1 ELSE DID! oh id like to show u my cover skills in vegas 2 see where i really got the idea... and if anything i ow credits to THIS dude's site. Edited June 21, 2008 by HippieCommunist Link to comment Share on other sites More sharing options...
james227uk Posted June 21, 2008 Share Posted June 21, 2008 He, sorry about that....I dropped my television on my foot...hurt really bad and made me angry, Sorry Link to comment Share on other sites More sharing options...
HippieCommunist Posted June 21, 2008 Author Share Posted June 21, 2008 He, sorry about that....I dropped my television on my foot...hurt really bad and made me angry, Sorry sry to hear man... get well fast! Link to comment Share on other sites More sharing options...
kevindevil Posted June 21, 2008 Share Posted June 21, 2008 This is awesome Are u going t mke some others cleo mods too? Link to comment Share on other sites More sharing options...
HippieCommunist Posted June 21, 2008 Author Share Posted June 21, 2008 This is awesome Are u going t mke some others cleo mods too? im pretty sure i will... ^^ this spices things till IV comming out, imagine the Cleo scripts we will do there O_O Link to comment Share on other sites More sharing options...
cuvip Posted June 21, 2008 Share Posted June 21, 2008 hippie, u say u gonna make take cover more look like R6? Link to comment Share on other sites More sharing options...
Antonio Cipriani Posted June 21, 2008 Share Posted June 21, 2008 (edited) Wow man, I've been waiting for a mod like this ever since i saw those animations! This mod is absolutely awesome, you the man! Oh, is it possible to do anything with the dam jump animations? EDIT:Tried it out now, and I think the only problem is the keys, cause I always use Q as a sprint button, but I guess I'll have to get used to another key... Edited June 21, 2008 by Antonio Cipriani Link to comment Share on other sites More sharing options...
Bad~Boy#17 Posted June 21, 2008 Share Posted June 21, 2008 Wow man, I've been waiting for a mod like this ever since i saw those animations! This mod is absolutely awesome, you the man! Oh, is it possible to do anything with the dam jump animations? Yeah, is that one possible ? ANd it would be cool, if someone could put them into a large super cleo pack Link to comment Share on other sites More sharing options...
gtasbigfoot Posted June 21, 2008 Share Posted June 21, 2008 0812: AS_actor $PLAYER_ACTOR perform_animation "DAM_LAUNCH" IFP_file "DAM_JUMP" 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 // versionB It has not col Cj can go through objects when jumping,after anim CJ will be at the same place. move $player_actor on to: 0812: AS_actor $PLAYER_ACTOR perform_animation "DAM_DIVE_LOOP" IFP_file "DAM_JUMP" 1000.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB then 0812: AS_actor $PLAYER_ACTOR perform_animation "DAM_LAND" IFP_file "DAM_JUMP" 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB Link to comment Share on other sites More sharing options...
HippieCommunist Posted June 21, 2008 Author Share Posted June 21, 2008 the funnny thing is that take cover mod was based on my attempt to do just that... no success tough... it sucks! (tried giving the player pushes to look real and not drown in the ground... no luck) the only fun thing to do with those animations is when player preforming FALL_FALL to switch to DAM_DIVE_LOOP so CJ would dive... not so plesent to watch when the ground-effect kicks in... Link to comment Share on other sites More sharing options...
gtasbigfoot Posted June 21, 2008 Share Posted June 21, 2008 Well it was only used in that mission,as far as i tested 2 have no col,I used them in an old mission cj went right through the ground. They are good like the anim rail_fall,but without no col & not in a mission they do not do much good. Have you tried this one ? 0605: actor $PLAYER_ACTOR perform_animation_sequence "DAM_amL_fmLt" from_file "PED" 4.0 0 0 0 0 -1 Link to comment Share on other sites More sharing options...
SLAYERMAGGOT Posted June 21, 2008 Share Posted June 21, 2008 whoa its a very clever idea that the player can take cover Link to comment Share on other sites More sharing options...
HippieCommunist Posted June 21, 2008 Author Share Posted June 21, 2008 Well it was only used in that mission,as far as i tested 2 have no col,I used them in an old mission cj went right through the ground. They are good like the anim rail_fall,but without no col & not in a mission they do not do much good. Have you tried this one ? 0605: actor $PLAYER_ACTOR perform_animation_sequence "DAM_amL_fmLt" from_file "PED" 4.0 0 0 0 0 -1 i actually have a little breaktrough here... the dam jump might be ready by the end of next week... not promising anything yet but i seem to get it working nickly for a start. ill also soon release another version of TAKE COVER.... make it more free and user friendly. Link to comment Share on other sites More sharing options...
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